![]() ![]() Load times are incredibly fast, taking only a few seconds to go in and out of a mission. After this ends you’ll normally go into yet another, shorter, cutscene and finally head out to your mission. Every mission begins with a long voice-over cutscene featuring minimal on-screen movement. ![]() A never-ending fight over the substance Coral finds your mercenary pilot caught up in the middle of a lot of baffling and dull political squabbling. The latest in the series fixes those control issues and takes us to the stars as we head to the planet Rubicon 3. I have dabbled in previous Armored Core games, always finding their control schemes to be too off-putting. So let’s break down the highs and lows of this occasionally fun and often maddeningly frustrating title. The gameplay can be a lot of fun, occasionally. I’m fine that this game has little to no of the Dark Souls DNA in it. For a title like this to come out from one of my favorite companies is shocking. It’s fast, frenetic, poorly balanced, and dull. FROM SOFTWARE is heading back to its mecha roots with Armored Core VI: Fires of Rubicon. ![]()
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